

The three narratives alone actually put us in a major dilemma: If the info/scenes from the simulation must have a real-world origin as a basis, where did the previously deceased Lynri get the memory of Neil's untimely death? If he never died, where did she get her motivation that ultimately led her to move forward with the experiment around memory alteration in the first place? (Maybe I missed some obvious hint and it was already explained). What about Neil's life is really true now? Is the Neil who cooperates with Faye the "real" Neil at all or just an alteration of these simulation fragments? After all, we got three different perspectives (one told through Lynri's flashback(?), one shown through Faye's Perfect Life simulation, and the third version from her telling about Lynri's real life.) And we never actually learned in the flashback what happened to the real professors.

Where did the murders come from? Are they pure anomalies in the system? Lynri has emphasized that everything in the simulation is based on memories of reality. I think that the episode was numbered with an X at the end makes it all the more clear that this wasn't the real final of the trilogy, and also more like a more deliberated in-between episode.Įspecially since there are enough unanswered questions, because although we got an explanation of what the scenario in the mansion was about, there is still a lot of ambiguity about certain incidents. Hence the question that arises rather subliminally in this overall thought experiment as depicted in the To The Moon Saga: Are (false) memories a (bad) lie / illusion per se? How can they be when our emotional and feelings attached to it are real or even the sole reason why we often feel alive/happy/mature etc. Sometimes our memories in small or large parts do not correspond to our actual reality, and yet they shape our lives and our personality. Our memories do not have to be literally manipulated with a futuristic brainwave-modifying machine, because we already have altered memories about our life moments in some way, which our brain tries to put into a logical narrative which also aligns with our emotions. Not only on an emotional level through the Watts family saga, but also through the recurring conflicting question of whether memories, false or real, define our human life and existence. I think with the themes addressed in the story, IF has managed to close the circle of the overarching story for all installments so far.

I'm always amazed at how easily Kan Gao and the other writers of Freebird Games manages to awaken these profound feelings in me and also make me reflect on existential questions of my past and current life situation every time. The narration and imagery of the romantic and emotional scenes throughout Lynri's and Quincy's life were again brilliantly visualized and written. The horroresque mindfuck elements at the beginning put me off a bit at first, because I really had to overcome myself to keep playing in my quiet room alone in the dark of the night, but from act 2 on I was so intrigued and felt once again that there was nothing stopping me until I had finished the game. Like the previous games, I had read through the story in one go.
